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MMA Manager 2: Ultimate Fight

MMA Manager 2: Ultimate Fight

Prey Studios

4.7

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Make your way in the world of MMA Management - hire trainers, purchase gyms and fill them with state-of-the-art equipment, plan out your fights, pick up coaches that know their way around a ring, and of course, recruit your very own champions in the making!

Whether you’re going for a tanky heavyweight or an agile lightweight, the dynamic planner has you covered. Plan ahead and create a specific game plan to show off in the ring. Create a new plan for each fight so you’re never caught off guard.

With each new opponent, your fighter will learn and improve. Train them with new skills in your very own gym. As your fighter trains in different skills, they’ll learn new and improved offensive moves.


When your fighters have what it takes, hop into the Fight Club to test your metal.

Enter the ring! Win the battles and earn credits, prestige, and cash. Get ready to work hard and fight harder!

* Collect a team of world-class fighters
* Customize your fighters by training them with new exciting moves in the ring
* Dynamic action-packed fights based on your strategies and fighter skills
* Create a fight plan based on your opponent’s weaknesses and your fighter’s strengths
* Use the right fighter and the right plan across multiple game modes
* Survive against other players in the Fight Club!
* Single-player multiple weight class campaigns with branching progression paths

Join in the ultimate MMA experience!

Detalles de la Versión


País del EditorUS
Fecha de Lanzamiento en el País2022-06-27
CategoríasGames_Sports, Games, Games_Role Playing
Países / RegionesUS
Sitio Web del DesarrolladorPrey Studios
URL de SoportePrey Studios
Clasificación de Contenido12+

Calificación Promedio


6.46K+

Desglose de Calificaciones


Reseñas Destacadas


  1. Por Bruh174782

    2024-08-09

    Versión 1.17.1

    AdsFeature Requests

    I think there should be game plans players can set up before fights. For example if we see the stats of the enemy’s takedown defense is lower in percentage, players can increase their tendency to shoot takedowns. I think there should also be interactions during the fight like pop-up that players need to quickly react to and click for small boosts during the fight, this can help retain player attention. Every time i start a fight, i just want to skip as fast as possible so i have to watch the ads to double my rewards and go back to training my fighters. However, by doing this it gets boring really fast since players main interest is watching people fight.

  2. Por Ryanwheeler14

    2024-01-15

    Versión 1.13.10

    Spending

    Don't let this fool you, it's a basic click bait app. It gets you interested the first day or 2 then just does everything in it's power to make you think you have to put money into the game. The simple addition, subtraction, and timing is so off I doubt the developers finished highschool let alone elementary school. The programmers should really be rethinking their career/life choices after a game this poorly put together. I like the details with the "gameplan" but you have to upgrade your fighter enough to use the gameplan. The animations during the fight show your fighter throwing a strike but also taking the damage which makes no sense whatsoever. It's a "meh" game if you don't spend money but rip off if you do put any money into this garbage. 🤮🤮🤮🤮🤮🤮

  3. Por r gn hgddf

    2023-04-07

    Versión 1.11.1

    BugsLove itUpdates

    First off the I like to say I really enjoy this game and you guys made it so much better and this is my most played game but your next update or fix you should buff submission, takedown, defense in general because I hate when I have a bbj discipline and a 1800 submission w/ firm grip and they still somehow come out of the submission and same with takedown I’ll have a 1500 takedown and barely get any takedown and the def is bad too I’ll be in balanced or defensive with a 1000 kick def and I’ll be getting high kicked like it’s at 67 like you guys barely got any effective defensive abilities or tactics like can you make it more of a defensive game tooand another problem is the gameplan how is a 20% takedown more frequent than my other 30 or 40% for knees or high kicks even a 10% takedown be hella frequent. Other that this game is verrrrry valid and like also can the matches actually last longer like 5 rds sumtimes and sumtimes 1st round tkos get boring yk like nerf the damage or buff the def.

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