Idle Brick Breaker
Tech Tree Games
4.4
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Sit back, relax and watch as your balls do all the hard work
Idle Brick Breaker is a simple idle game that progresses even while you’re away
Balance strategies to crush the most bricks
- Unlock new balls with powerful abilities like splash damage, poison and automatic targeting
- Upgrade the speed and power of every ball
- Collect cards to provide massive bonuses to your game
- Unlock perks that evolve as you play
- Prestige to reset and earn bonuses to gain revenue at an even faster rate!
- Earn progress even when you’re away
- Breakout and play infinite levels
Enjoy!
Idle Brick Breaker is created by the developer of Idle Planet Miner and Zen Idle
リリース詳細
発行国 | US |
国のリリース日 | 2020-07-11 |
カテゴリ | Simulation, Game |
国/地域 | US |
開発者ウェブサイト | Tech Tree Games |
サポートURL | Tech Tree Games |
コンテンツ評価 | Everyone |
平均評価
26.84K+
評価の内訳
注目のレビュー
Kevin Rによる
2025-05-22
バージョン 2.1.68
AddictingHate itLevelSpendingIt's unexpectedly addicting. I think the worst thing about this is the scaling of costs for each ball and how buying them at late stages make them worthless. I bought two balls thinking they'd have application, but since they're so expensive to buy upgrades for, it's only smart to upgrade the first four balls. Initial cost being expensive would be fine if upgrading was the same across the board. But it just gets exponentially expensive, which is wack. There's a few issues but it's still neat.
Amanda Dによる
2025-03-09
バージョン 2.1.60
AdsHate itLevelHave been really enjoying the game, but have noticed the Black Hole just quits working. Over 3000 levels I progressed today without a single Black Hole warp. The "tournament" is definitely just a bunch of bots that can randomly gain up to 3,000 levels, maybe more, in minutes, while it took me 3 hours. Would have been less if the Black Hole actually worked, but not a couple minutes like the bots. Very frustrating. Just bought no ads this morning, and regretting it now.
Johnathon Staleyによる
2025-01-17
バージョン 2.1.52
Hate itSpendingUpdatesIt's pretty good game. I might suggest making all the balls have different prices based on the value they bring to the table. I would also make it so, when you delete a ball you get the money back from how much it cost you to buy and if you sell all of a version of a ball give back the money spent on upgrades/speed and power. And make ball upgrades easier to get, instead of getting points from tournaments use in game money to upgrade, and have the upgrade reset every time you prestige or sell.