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Idle Brick Breaker

Idle Brick Breaker

Tech Tree Games

4.4

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Sit back, relax and watch as your balls do all the hard work

Idle Brick Breaker is a simple idle game that progresses even while you’re away

Balance strategies to crush the most bricks

- Unlock new balls with powerful abilities like splash damage, poison and automatic targeting
- Upgrade the speed and power of every ball
- Collect cards to provide massive bonuses to your game
- Unlock perks that evolve as you play
- Prestige to reset and earn bonuses to gain revenue at an even faster rate!
- Earn progress even when you’re away
- Breakout and play infinite levels

Enjoy!

Idle Brick Breaker is created by the developer of Idle Planet Miner and Zen Idle

릴리스 세부정보


발행국US
국가 출시일2020-07-11
카테고리Simulation, Game
국가 / 지역US
개발자 웹사이트Tech Tree Games
지원 URLTech Tree Games
콘텐츠 등급Everyone

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26.84K+

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  1. Kevin R 작성

    2025-05-22

    버전 2.1.68

    AddictingHate itLevelSpending

    It's unexpectedly addicting. I think the worst thing about this is the scaling of costs for each ball and how buying them at late stages make them worthless. I bought two balls thinking they'd have application, but since they're so expensive to buy upgrades for, it's only smart to upgrade the first four balls. Initial cost being expensive would be fine if upgrading was the same across the board. But it just gets exponentially expensive, which is wack. There's a few issues but it's still neat.

  2. Amanda D 작성

    2025-03-09

    버전 2.1.60

    AdsHate itLevel

    Have been really enjoying the game, but have noticed the Black Hole just quits working. Over 3000 levels I progressed today without a single Black Hole warp. The "tournament" is definitely just a bunch of bots that can randomly gain up to 3,000 levels, maybe more, in minutes, while it took me 3 hours. Would have been less if the Black Hole actually worked, but not a couple minutes like the bots. Very frustrating. Just bought no ads this morning, and regretting it now.

  3. Johnathon Staley 작성

    2025-01-17

    버전 2.1.52

    Hate itSpendingUpdates

    It's pretty good game. I might suggest making all the balls have different prices based on the value they bring to the table. I would also make it so, when you delete a ball you get the money back from how much it cost you to buy and if you sell all of a version of a ball give back the money spent on upgrades/speed and power. And make ball upgrades easier to get, instead of getting points from tournaments use in game money to upgrade, and have the upgrade reset every time you prestige or sell.

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